A native roleplay runtime on DSH: characters act directly as top-level agents, with personas, worlds, prompt strategies, rule packs, state and memory as first-class, independently composable resources; imports tavern character cards (PNG/JSON/CHARX), Chat Completion presets, World Info, MVU, EJS and Tavern Helper, while a story-engineering layer has research, character, actor, section and editor workers maintain outlines and foreshadowing.
